A New Look for the Player Character, and Post-Processing added!
It's been a busy few weeks since my last post, and some pretty notable changes have occurred. Two of these changes are quite significant....
Version Updates, and More!
So, it's been over two months since my last post, and a lot has happened in that time. I'll start off by saying that I've been taking...
Moving Forward - New Features, New Areas!
Hello again! It's been a little less than a year since we finished our capstone class. In that time, Joel and I have primarily focused on...
Grab It and Go Continues...
Happy New Year! I hope you had a wonderful holiday break. It is now 2019, and with the new year comes new updates on Grab It and Go. For...
Done With Capstone
After putting more stuff to our project, our capstone is finally over. Through one year, we were having so many troubles. However, every...
Capstone Complete!
And so our Capstone comes to an end. The game is basically complete, and I’ve polished all the remaining things that needed to be taken...
One more week - See you Wednesday!
So there’s just one week left before our capstone ends. At that point, we will then be presenting our game at the University of Baltimore...
It's almost over...
Happy Friday everyone! I have a few things I want to summarize today. This past Tuesday, April 24th, Static Fluxx got to present Grab It...
Adding more stuff
Our game is almost being completed. We wanted to add more stuff on place where seems too empty. I decided to make coin operator with...
Towards the End of Milestone 5
So this time around, it’s a lot of polishes and bugfixes, and we are nearing the end of Milestone 5. At this point, it’s just final...