
One more week - See you Wednesday!
So there’s just one week left before our capstone ends. At that point, we will then be presenting our game at the University of Baltimore...


It's almost over...
Happy Friday everyone! I have a few things I want to summarize today. This past Tuesday, April 24th, Static Fluxx got to present Grab It...


Adding more stuff
Our game is almost being completed. We wanted to add more stuff on place where seems too empty. I decided to make coin operator with...

Towards the End of Milestone 5
So this time around, it’s a lot of polishes and bugfixes, and we are nearing the end of Milestone 5. At this point, it’s just final...


Polishing Our Game
It's been awhile since I said anything significant. Well, after a few weeks of work I have a few things to announce: 1) The restaurant is...

Polishes Galore, and Cloned Textures Abound!
This week has seen a lot of polishes and quality of life improvements. I’m slowly but surely ironing out all the remaining issues with...


Milestone 4
We are heading to finish our game! We decided to make sitting position for NPC, so that we can place them on cafe, park, and ice cream...

Music and Polishes
So this changelog is a little later than usual, but once again, more progress has been made. This time around, I’ve figured out a way to...


Finishing Up the Capstone
Welcome back to a new entry. Do I have news for you! As we reach April, Static Fluxx has decided to finalize all new content by Thursday,...

Wrapping up additions - polishing coming up.
So we’re heading into the home stretch of development for this semester, and we’re wrapping up asset development. After the 12th of...