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Human modeling

Last week, I finally finished human modeling and texturing for the Conspiracy theorist.

I have been working on the Conspiracy theorist which is the main enemy in our game.

We decided to make our human model neckless because we thought it would be more creative.

At first, I created a human model. I wanted to make it with as less polygon as I can, but once I smoothed it, I got about 5000 polygons. However, my team members are okay with this, so I started making a hat for the Conspiracy theorist and unwrapped texture.

After I created everything and unwrapped texture, I put everything in one file, and here I go.

Now, it's time to rig and weight it.


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