Playtest Playtest Playtest
With finals coming up, our stress levels are high. My team is doing their best to get the project completed as quickly as possible. We have implemented a lot of things in the game over the past few weeks. Animating the NPCs and Bopp have proven difficult - turns out there is a lot we need to learn about exporting Maya animations into Unity.
In the meantime, we have gotten through our first round of playtests. We aim to have our next two rounds of playtests completed in the coming week. It is vital to get people to play our game in between milestones - it helps the team understand what bugs appear when the player takes certain actions, and how the game is overall. Every time someone plays our game, we get feedback that will help improve the game.
We are making progress towards our prototype, and hopefully we can share more updates later on.