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A slightly smaller change log


There’s less to report this week, as I’ve gotten to the point where there are just touchups and polishes that need to be done, coding and level-wise. I've also managed to fix some very serious bugs, leaving this project in very good shape. At this point, everything is coming together, and we are now close to having a completed prototype.

+Made a prototype animator for the Conspiracy Theorist.

+Many minor fixes.

+Adjusted UI messages to choose their position in relation to the current screen size.

+Removed unnecessary colliders.

+Sorted some objects into appropriate sections.

+Added kinematic rigidbodies to appropriate objects.

+Fixed a bug that caused the player to spin and float away on rare occasions when they are caught by an enemy.

+Worked to finalize a true Conspiracy Theorist model, ready to animate and add functionality to.

+Made a few prefabs with suitable colliders.

+Added more instances of prefabs to a few places.

+Dimmed the mall digital directory screens a little bit

+Fixed a minor discrepancy with cotton candy textures.

+Created more Pause Menu functionality, with a new Options section, some placeholder buttons with planned future functionality, a button that returns the player to the list at any time, and a resume button.

+Made functionality for the list to reset its scrollbar to the top every time it is opened from any source.


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