A slightly smaller change log
- Ian Vega
- Nov 20, 2017
- 1 min read

There’s less to report this week, as I’ve gotten to the point where there are just touchups and polishes that need to be done, coding and level-wise. I've also managed to fix some very serious bugs, leaving this project in very good shape. At this point, everything is coming together, and we are now close to having a completed prototype.
+Made a prototype animator for the Conspiracy Theorist.
+Many minor fixes.
+Adjusted UI messages to choose their position in relation to the current screen size.
+Removed unnecessary colliders.
+Sorted some objects into appropriate sections.
+Added kinematic rigidbodies to appropriate objects.
+Fixed a bug that caused the player to spin and float away on rare occasions when they are caught by an enemy.
+Worked to finalize a true Conspiracy Theorist model, ready to animate and add functionality to.
+Made a few prefabs with suitable colliders.
+Added more instances of prefabs to a few places.
+Dimmed the mall digital directory screens a little bit
+Fixed a minor discrepancy with cotton candy textures.
+Created more Pause Menu functionality, with a new Options section, some placeholder buttons with planned future functionality, a button that returns the player to the list at any time, and a resume button.
+Made functionality for the list to reset its scrollbar to the top every time it is opened from any source.
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